Involve is the unique cryptoplatform for mobile apps

ICO is over

GOAL: 50 000 ETH

1 ETH = 60 000 IQO

 

bestcoins

Involve score on Foundico.com

 

INVOLVE
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“Involve” aims to show how mobile gaming industry should look like in the digital 

currency era by combining the best taken from traditional mobile platforms with 

blockchain technology

Involve is the project inspired by modern trends such as: mobile market growth,

  robotization, cryptoeconomy.

ICoin (IQO Coin)

ICoin is the cryptocurrency, which is mined by our gamers

according to the Proof-of- Time protocol. The total number of

ICoins is limited with 500 000 000 000.

IToken (IQO Token)

ITokens may be purchased during the Pre-ICO and ICO stages.

Then it will be distributed among our investors who supported the

platform. The supply of IToken is limited with 9 100 000 000. 

SIGN UP AND BUY ITOKENS NOW!

EARN WHILE PLAYING.
MINE WHILE GAMING.
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Idea

Our idea is to create an eco-system, where users, investors, developers and their mobile games are Involved.
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Key Task

The Key task of our project is to allow people to employ themselves through providing them with awide range of mobile apps, which reward users for every second spent in the app.
b-coin

Rewards

Users get rewarded with ICoin, mined according to Proof-of-time protocol in our brand-new blockchain.

INVOLVE ECOSYSTEM
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Involve’s ecosystem is unique as a unicorn, which never existed until we came up with an idea of it. We managed to combine all the best ideas and put it together in one project. Everyone will be INVOLVED in our ecosystem from users to Investors. Users can become investors, investors can become users and so on. We managed to find the perfect balance when people can earn playing, investing, hodling or developing.

PLAY.EARN.BE INVOLVED.

WHY INVOLVE
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What made us create Involve ecosystem?

According to the recent studies, people will lose jobs worldwide in next 5-10 years. 

In USA by 2021 6% jobs will be eliminated by taking over by robots. Roughly saying 

about 20 % of the jobs worldwide will disappear in next 10-20 years.

“The Global Games Market Will Reach $108.9 Billion in 2017 With Mobile Taking 42%. In 2020, mobile gaming will represent just more than half of the total games market. The PC and console game markets will generate $29.4 billion and $33.5 billion in 2017, respectively
Right now people spend more than 3 bln hoursplaying video games weekly according to JaneMcGonigal. American game designer and PhD graduate from University of California, Berkeley. Moreover, that number is going up every year.
Developers need to spend fortunes on marketing in order to promote their apps or games. Approximately it costs from $0.53 to $1.24 to attract one unique gamer to your app using traditional mobile store markets. At the same time, the cost for the loyal user goes up to $2.5

STATEMENT OF EXISTING PROBLEMS

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01
Fairness

The gradual mobile app market expansion, that generates a great amount of profits. However,users have no share in the gain.

02
Monopolisation

Monopolization of the market, leading to inefficiency, high commissions of mobile app platforms and high expenses on advertising.

03
Weaknesses

Weak support of developers, which results in the necessity to spend a lot on marketing.


PROOF-OF-TIME PROTOCOL
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Our ecosystem will allow a practically unlimited number of users to mine ICoin on a daily basis, 

i.e. to create a mining poll, whose power will be the amount of time currently being in the 

apps of our platform.

 

The total supply of ICoin will be limited with 500 billion, that is why mining will face continuously 

increasing difficulty. This limitation will lead to the long-lasting appreciation of ICoin and the 

time spent in the apps of our platform.

OUR ADVANTAGES

ROADMAP

TOKEN SUPPLY
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Pre-ICO & ICO

3 500 000 000

Team

5 000 000 000

Bounty & Airdop

100 000 000

Advisors

500 000 000

TOKEN DISTRIBUTION

Total number of tokens for sale

3 500 000 000 IToken

Acceptable currencies

ETH 

Wallet requirements

ERC20

Pre-ICO

1 ETH = 120000 IQO

ICO

1 ETH = 60000 IQO

Dates of Crowdsale

 May 2018-August 2018

ITokens for sale

Minimum purchase – 1000 ITokens

Maximum purchase – 10 000 000 ITokens

Target

Soft Cap 8000 ETH

Hard Cap 50000 ETH

EXPENSES DISTRIBUTION

OUR PARTNERS




TEAM AND ADVISORS

Mark Farkhutdinov Involve’s Co-Founder and CMO

Mark is experienced in marketing. He spent many years working abroad, lived in Russia,
Canada, and the USA. He brings a diverse perspective and open-minded attitude to Involve’s team.

Darvin Farkhutdinov

Involve’s Co-Founder and CBDO

Darvin is great in finance. His analytical genius is the base for the project.

Mikhail Gunkin Involve’s CIO Mikhail has background in computer science. He has a proven +10 years working experience for the major firms in various supervising positions. He knows how to build and run the IT department.
Anna Dushkina Involve’s Web Developer and Designer Anna holds degrees in Programming Science and Web developing & Design from top Canadian Universities. Her enthusiasms and professional skills are necessary in the team.

Cassie Xin 

Involve’s PR and Marketing Manager

Cassie has background in marketing. Her experience in VR industry and fluent English, Cantonese and Mandarin make her the irreplaceable addition to the team.

Margarita Dmitrieva 

Involve’s Social Media Marketing Manager

Margarita has background in finance and social media marketing. She brings creative mindset and experience to the project.

ADVISORS

Rasim Muftiev 

Senior Embedded Software & Controls Engineer

Rasim consults Involve’s team on various subjects from software to the platform itself.

Alexey Tetyushin 

Senior financial analyst, crypto enthusiast

Alexey worked in hedge-fund. Now he consults ICO projects and work with cryptoportfolio investments.

 

CONTACT US
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INVOLVE

Involve is the first crypto platform for mobile apps which engages into relationship all parties of
the market of mobile apps: users, developers, investors and advertisers.

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